

Kirby's mobility without an animal friend is typically always good enough to get you through any kind of terrain. Movement is frustrating sometimes when you're using an animal friend, so sometimes they have to be left behind, but even if you do get caught on the edge of a scrolling level and die, there are plenty of chances to get 1UPs, so resources are expendable.

The stars the bosses leave in their dust as the result of an attack do so much damage when they're spat back at them, not to mention its just more fun to play around the bosses' movements and dodge before attacking. In the boss fights, there is almost never a reason to use a copy ability. The boss fights are where the game both sines and blunders though. The number of levels in each world grows as you progress, and become a bit more complicated as well. The overworld is also the familiar concept of multiple locations to be traveled to, with doors to enter for each level in each world. All three are more mobile in particular terrain, and have their own version of each of Kirby's abilities. Rick the Hamster, Coo the Owl, and Kine the Fish. Then they even added elements that didn't stick around quite as long, the main one being three animal friends Kirby can combine with to enhance his powers in some way. Bright (the best boss fight in this title). There are multiple memorable boss fights such as the Mr. The ability to inhale enemies and copy their abilities was added, all of them being long time staples. With Kirby's Dream Land 2, a long of elements we recognize as being staple additions made their debut. The suction ability, familiar enemies, and King Dedede. Kirby's Dream Land brought the basics that we know and love about Kirby. Kirby's Dream Land 2 brings so many staple features that are still around twenty years later.įour classic #GameBoy, #SuperNES, and #NES titles are now live for #NintendoSwitchOnline members! The Nintendo Switch's Game Boy emulator gets another classic addition, find out how it holds up in our Kirby's Dream Land 2 Review for Switch.
